The Whole Hog 4 Console training consists of a two-day, hands-on seminar designed to advance basic programming skills for real-world application. Advanced topics include effects engines, multi-part fixtures, pixel mapping, and more. Students will apply basic techniques to program a Whole Hog console from a production’s inception to final performance.
Console layout
Patch fixtures
Basic programming (pallets, groups, pages)
Program components (effects, pixel maps, Live, Touch, Highlight, Lowlight, etc)
Utilize Playback (scenes, playing back cues, understanding feedback, etc.)
Utilize the Effects Engine
Work with the Fixture Builder
Create and use Keystroke Macros
DATES: January 6-7, 2022
LOCATION: Baltimore, MD
INSTRUCTOR: Len Applefeld, Hog 4 Trainer for High End Systems
This course is made possible through the IATSE TTF Course Reimbursement Program. If you are interested in this training, contact Local 19 for more information.